|
Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Seishi Maru
The Black Dawn Gang
|
Posted - 2009.09.04 20:43:00 -
[1]
Fleet tempest.. still VERY VERY weak 16% extra dps.. you could do it much more easily just giving an extra low slot instead of mid.
So this is a NERF to the ship when compared to the other navy ships. UNLESS ccp also pay attention on the largest and most visited thread on ship and modules forum on last 2 months and Boost the damm projectiles!
Fleet typhoon.. oo well now with 0% EPIC FACTOR! Wtf 1 less slot when comapred to other ships for the capability of just beign a BIT more focused on its weapons?
Would be ok if it was a 6/6 turret/missile hard points.
|
Seishi Maru
The Black Dawn Gang
|
Posted - 2009.09.04 23:16:00 -
[2]
Originally by: MalVortex
Likewise, I see no compelling reason for the Navy Apoc to keep its 7.5% optimal bonus. For the role it serves, that bonus is simply mediocre. Buff it or change it.
HELL NO!!!! The range bonus is AWESOME! Its the main reason why The navy apoc is one of the best if not the best mission runner ship! I improved my mission income per hour by 17% from switching from abaddon to navy apoc!
Do not touch the PERFECT APOCALYPSE!
|
Seishi Maru
The Black Dawn Gang
|
Posted - 2009.09.04 23:40:00 -
[3]
Edited by: Seishi Maru on 04/09/2009 23:41:01 I really hope CCP pay attention, READ the input from this thread and notice that players are getting FED UP with their view on minmatar balance approach. Not a single race got massively negative feedback as minmatar ones? Care to guess why? Basically because the balance reasoning used upon minmatar ships has been doing NONSENSE at all! The 1st naglfar boost had to be MASSIVELY bashed by the players to CCP notice how off the spot they were.
Do not repeat same mistake. Pay attention on the hundreds of players that point you very well why things are not OK.
I repeat.. your balancing ideas are OUT OF TRACK AND REALITY for minmatar for long time already.
As some said.. the fleet tempest has a SMALL CHANCE of become a good Ship. But ONLY, and ONLY if CCP makes a HELL of a good job rebalancing projectiles! And NO! 5% falloff is not a good job! Little hint.. it a FACTION ship with 7 turrets and 2 damage bonuses end up having LESS damage than a Megatron using only 6 turrets.... THEN ITS WRONG! And NO ONE IN UNIVERSE can make reasoning on that!
The typhoon approach on this new ship is just a joke ! The ship is not pathetic only because the typhoon hull itself being good and because of the swap on HP. The 5/5 trick is NOWHERE, not even on drug induced dreams equivalent to 1 extra slot! Give it a 6/6 AND better fittings OR do like the others and give it an extra slot!
|
Seishi Maru
The Black Dawn Gang
|
Posted - 2009.09.05 01:10:00 -
[4]
Originally by: Siigari Kitawa I gotta say I'm lit and actually suprised by CCP.
kudos! *clap* I can fit EANMs to a Navy Mega now lol xD
Now let's talk briefly about the new Dominix.
Extra mid good, no extra drone damage bad. -- THIS IS WHAT PLAYERS REALLY WANT. We want to lift the friggin drone damage cap.
Let's kill the extra mid in favor of a 25% damage, hitpoints per level bonus \o/
LOL you insane? You want 75% extra drone damage? Look to what tempest got.. 1 less mid 1 less high .. 13% more dps (When you take drone dps into consideration.
Come back to reality.... Anything above 15% drone damage per level would be OMFG overpowered.
|
Seishi Maru
The Black Dawn Gang
|
Posted - 2009.09.05 01:52:00 -
[5]
Originally by: Poba
Originally by: Seishi Maru
LOL you insane? You want 75% extra drone damage? Look to what tempest got.. 1 less mid 1 less high .. 13% more dps (When you take drone dps into consideration.
Come back to reality.... Anything above 15% drone damage per level would be OMFG overpowered.
fail poaster
drone solo damage is crap when u compare it to the other damage types that can put mods on to increase damage
a better drone bonus would be really nice for navy domi <3 i would personally like to see a reduction in turrets and more focus on the drones
altho CCP didnt do a aweful job, the extra mid for a drone nav link or omni directional tracking unit is very nice
i could live with new domi, altho i would be happier if they gave it a little more drone focus at the expense of its guns
fail poster? Andf you fail player then.
The domnix he proposed coudl deal 870 DPS from DRONES ONLY!
Now imagine a ship that can field 870 dps with 6 high slots dedicated to NOS or neuts?
Now imagine this same ship when you fit guns on it as a normal ship. And you can deal damage in excess of 1600 dps?
That while having more mods and lows than any of oposition?
Lol if that is not overpoered.. then please I want my tempest to have base speed of 480 ms and align speed of 3 secconds...
|
Seishi Maru
The Black Dawn Gang
|
Posted - 2009.09.05 10:52:00 -
[6]
Originally by: MalVortex stuff very wrong
You seem to be really unable to grasp how to use ammar ships properly and that is why you cannot see why apoc has the best bonus of all ships.
Drop that stupid MF and load damm SCORCH! 45 to 61 KM is a LOT of range improvement! Now you add 2 stupid locus rigs.... and you can hit at 78 Km with PULSES!!!
The main reason why ammar are flavor of the month noawadays is because of their superior range! And tons of people have proven this to be MORE important than basically anything else.. Yet you fail to grasp this.
If you think 7.5% optimal per level doe snot give great advantages on real engagements then you have never been on a real engagement!
|
Seishi Maru
The Black Dawn Gang
|
Posted - 2009.09.05 12:22:00 -
[7]
Edited by: Seishi Maru on 05/09/2009 12:23:42 Make fleet tempest BACK to old slot layout and with 6 guns only!
Give it 70 extra TF of cpu to be able to properly use its mids, and when wanted fly shield tanked.
Give it 100M drone bandwidth...!
|
Seishi Maru
The Black Dawn Gang
|
Posted - 2009.09.05 13:15:00 -
[8]
Originally by: Deva Blackfire
Originally by: ian666
based on a wet dream: ò 8 high, 4 med, 8 low, 7/4 ò 7.5% rof+dmg ò Dronebay + bandwidth increased by 50m¦ ohwait... that'd be a perfectly acceptable ship like... the geddon.... cant have that
Yes. 1155 DPS from guns alone with 3 gyros (yay capless weapons), similiar (if not better thanks to tier2) EHP than geddon, spare HIslot for neut and 125m3 of drones (thats another 316dps). So 1470dps tempest. yep, dream on. Also ask what mega pilots think about it.
himself said .. based on a wet dream... so he knows its a ridiculows exageration.
but if you make it seek old 6/6 slot layout.. a SINGLE of the bonuses goign to 7.% woudl nto be over
|
Seishi Maru
The Black Dawn Gang
|
Posted - 2009.09.05 13:52:00 -
[9]
Originally by: Andrea Skye Edited by: Andrea Skye on 05/09/2009 13:50:22 Tempest fleet issue making me horny!
but.. give it an extra low or mid... atm u gota choose between good dps or average tank. Other ships can have a kind of inbetween, why not the tempest
it got only 21 extra dps.. so not horniable at all....
Current fleet tempest can sweep the flootr witht he old one if it had the same fitting capability.
|
Seishi Maru
The Black Dawn Gang
|
Posted - 2009.09.05 18:35:00 -
[10]
Originally by: Squidfoam Edited by: Squidfoam on 05/09/2009 17:52:38 That's a pretty nice Dominix Navy Issue - but it doesn't address any limitations of the Dominix, whilst buffing its already favourable slot configuration.
Limitations of the Dominix:
The powergrid means you have to fit energy saving lightbulbs instead of turrets (hard to buff this without making it too easy to fit cap neuts though). So, thanks for a completely worthless hybrid damage bonus!
Drone damage is weak sauce when you don't have any turrets to go with it (and the domi can't fit enough turrets to be worth it - "powerful weapons batteries" lol).
Drones are slow. Not compared to ships, to be sure, but slow to get on target compared to any other weapons.
So - keep the same powergrid, reduce hardpoints, role bonus to hybrid damage? Buff powergrid, risk neut monstrosity? Drone speed (mwd only) bonus? Slightly increased drone damage bonus?
At least remove the "powerful weapons batteries" from the description - alternatively, add a claim of "powerful engines providing blistering speed" to the Raven. Or, "synergistic weapons configuration" to the Typhoon.
Well the tempest description say its along range bombardment platform and invaluable to any fleet.. yeahh right...
Well the dominix is already one of best short range BSs, and 6 blasters is not worthless.. its hard to make afaction dominix without making it overpowered by accident.
|
|
Seishi Maru
The Black Dawn Gang
|
Posted - 2009.09.06 00:03:00 -
[11]
Originally by: Typhado3 Edited by: Typhado3 on 05/09/2009 23:25:08
Originally by: Seishi Maru Edited by: Seishi Maru on 04/09/2009 23:41:01 I really hope CCP pay attention, READ the input from this thread and notice that players are getting FED UP with their view on minmatar balance approach. Not a single race got massively negative feedback as minmatar ones? Care to guess why? Basically because the balance reasoning used upon minmatar ships has been doing NONSENSE at all! The 1st naglfar boost had to be MASSIVELY bashed by the players to CCP notice how off the spot they were.
after 4 years I've completely given up on ccp ever fixing minmatar.
I'd suggest you do the same, ccp give attention to an area based on the amount it is used... minmatar are the smallest race so they get the least attention. Even though they really really need some looking at having lost pretty much all their racial strengths over the years.
I'm sure ccp will try and fix minmatar with some random buff thrown at them eventually but I really doubt it's gonna work. They'll most likely put something together in a couple afternoons post a dev blog about it and then ignore the massive threadnaught screaming "NOOOOOOOOOO" in favour of a couple voices saying "it's all good, they'll fix the fix eventually". and this is why agile development is bad, you even have a test server with volunteers for a proper prototypng development cycle, stop with the god damn agile approach.
people said the same about ammar. But yet we arrived on the today's eve.
Fact is that Game designers rotate in CCP and if you keep pressure someday one of them wil pay enough attention to notice what everyone else noticed already.
And minmatar has not been BAD for 4 years. 3 years ago.. back BEFORE revelation tempest was the BEST battleship. But CCP nerfing way on last few years nerfed every tactics and option minmatar relied upon.
|
Seishi Maru
The Black Dawn Gang
|
Posted - 2009.09.06 19:07:00 -
[12]
There is too many people here calling each other idiots.. maybe you should all go open a thread for yourselves show your lovbe to each other in another forum?
Don 't give CCP a reason to simply close this thread and ignore all the feedback.
|
Seishi Maru
The Black Dawn Gang
|
Posted - 2009.09.08 11:14:00 -
[13]
Originally by: NightmareX Edited by: NightmareX on 07/09/2009 21:30:17 Well, i'm going to be seriously honest here. And i mean it when i say this to.
As CCP want the Tempest Fleet Issue to be now, then please tell me a damn good reason why i should take a Tempest Fleet Issue over my current Megathron Navy Issue?.
The new Navy Mega will wipe the floor over the new Tempest Fleet Issue in EVERY possible ways.
The new Megathron Navy Issue will probably be able to fit a full rack of 7x t2 Neutrons, 3x plates, 100MN MWD II and a Heavy Capacitor Booster II on top of that and also a Heavy Neut.
So tell me again why i should take a Tempest Fleet Issue over a Megathron Navy Issue.
Yes, it's the right way to go to give the Tempest Fleet Issue a 7th turret slot, but don't touch the 6th med slot on the ship. Because as the new Tempest Fleet Issue is going to be is really how the normal Tempest should have been ages ago to be honest.
If the Fleet Tempest can keep it's 6th med slot + have 7x turret slots, then that might be a very good reason to own a Fleet Tempest over a Navy Mega.
Edit. Don't take me wrong though. I still like the Tempest for some types of PVP situations though. But i see no reasons at all to sell my Navy Mega to get a Fleet Tempest. Or to get a Fleet Tempest instead of a new Navy Mega.
You know tempest is seriously broken when EVEN nightmareX says a mega will defeat the tempest!
That is absolute proof that Absolutely no one on their right minds would say the tempest line is well balanced.
|
Seishi Maru
The Black Dawn Gang
|
Posted - 2009.09.14 13:37:00 -
[14]
Originally by: clixor Edited by: clixor on 14/09/2009 12:49:07 In the end, you've pulled the teeth of the Fleet Issue Tempest AND gave it less tank as well. You compensate us by adding a single double damaged turret which only is marginally better than the Siege Launcher that we would have had in there anyways (and that ONLY because of the double damage bonus that it would be marginally better). Sorry, I can't get behind this.. I'm very disappointed.. you've actually made the Tempest worse.. and I honestly didn't think that was possible.
this!
i'd rather have to current Tempest Fleet then the new. We really need that 6 mid. And that's exactly the reason many of us use the Tempest fleet in the first place!
luckly I didn't bought the fleet tempest I was going to buy 2 weeks ago, sicen the ships will be HEAVILY NERFED WHILE OTHERS ARE BOOSTED!
|
Seishi Maru
The Black Dawn Gang
|
Posted - 2009.09.14 15:41:00 -
[15]
Originally by: Hirana Yoshida I am really at a loss as why people are focusing so on the Fleet Tempest. It moves from shield tank to armour tank and gains a gun.
CCP has already said they are looking at solutions to M/L projectiles and I wouldn't be surprised if damage for the ammo is increased a flat 15-20%. Would give artillery some of its alpha back and make a AC boats damn powerful.
As long as we don't have the full picture there is really no reason to throw fits/tantrums. If CCP are human as has been theorized, excessive emotional outbursts actually has the opposite of the desired effect and they'll whack Minmatar even harder out of spite!
The ammar super rage from 2 years to 1.5 years ago says you are wrong. We managed to bring ammar from bottom of pit into the current best race :)
|
Seishi Maru
The Black Dawn Gang
|
Posted - 2009.09.16 20:55:00 -
[16]
Originally by: Zief To disagree with someone who said earlier that the Fleet Tempest will just become an armor tank now instead of a shield tank: Does trying to armor tank a Lvl IV with only 6 lows and no tank bonus on the ship sound a little wonky to anyone but me? Maelstrom mounts a nice shield tank with 6 mids but it gets a very nice bonus to it's boosters to do it. Considering that to get adequate DPS for missioning a minmatar BS needs at LEAST two gyros (but four doesn't hurt) the buff to arties would throw everything out of balance to make up for this. Look at any of the other armor tanked BS's. Hyperion, 6 lows AND a ship repper bonus. Mega 7 lows, 8 for the navy version, Domi 7 lows, armageddon 8 lows, apoc 7 lows. Will someone PLEASE explain this madness to me? I'd be jumping for joy if they moved the mid down to a low, or kept the 6/6 layout along with the addition of a gun. Upping the drone bay to just carry a few spares isn't going to make up for this ludicrous deficiency.
Another thought, that just occurs to me is that this flies in the face of the beautiful synergy of the Maelstrom and Vargur as the minmatar mission boats. Matari fight a lot of Angels, Angels shoot Exp/Kin, Shield tanks have high exp/kin resist. I know it's a small point but EVERYTHING about this just screams backwards nerfhappy minmatar cruelty. I'm waiting with baited breath for this all to happen, and hoping dearly that there is some big secret to make this whole debacle make sense when the patch comes.
Ever heard of some little ship called raven.. the kind of Level4 for years.. and shield tanked with 6 mids?
|
Seishi Maru
The Black Dawn Gang
|
Posted - 2009.09.21 11:48:00 -
[17]
Originally by: adriaans what about the CRUISERS?
They were the first to be rebalanced just before the speed nerf. At same tiem they introduced the scythe fleet issue they revampe the stabber .. etc..
|
Seishi Maru
The Black Dawn Gang
|
Posted - 2009.09.27 21:33:00 -
[18]
The proposed changes to the fleet tempest typhoon and fleet typhoon are all great and on spot! Fleet tempest now finnally can field a proper heavy tank.
THe tempest change is a welcome help to make it useful on RR fleet gangs.
|
Seishi Maru
The Black Dawn Gang
|
Posted - 2009.09.28 12:52:00 -
[19]
Edited by: Seishi Maru on 28/09/2009 12:54:16
Originally by: Liang Nuren
Originally by: Seishi Maru THe tempest change is a welcome help to make it useful on RR fleet gangs.
The Tempest change means 5K EHP with 2 EANM, DC, Trimarks. I mean, it's better, but it's by no means a great change. IMO, if anything, the projectile changes will either fix the pest or not.
However, we've always said it's best to fix projectiles *THEN* the pest.
-Liang
But they are doign that.. They announce the projectile changes 2 days before the tempest shield armor adjustment :P
THis small increase in HP at least bring the tempest in a NOT COMPLETELY PATHETIC HP on RR gangs. The increase on damage from the ammo changes will also help a bit.
Now for the tempest to have a different role than the other ships it needs, as Astro said something as more agility/speed. Make it able to warp out in 9 seconds.. and then you have a real advantage. That would make it in a good hit and run ship ... then is just neede to create situations where this is useful :)
The 10% damage bonus and 10% falloff per level would be the perfect tempest with a different role. Less DPS than the other 2 battleships but with clear advantage on using its range. BUT that might be a bit too much to expect from CCP, since a lot of peopel would whien just because 2 bonuses of 10%
|
Seishi Maru
The Black Dawn Gang
|
Posted - 2009.09.29 11:32:00 -
[20]
Originally by: Alex Harumichi
Originally by: Ahz
Of course, I don't know who will ever put guns on one again, but that's a different problem.
Well, projectiles are getting boosted. And also, even ACs will give you much better operational range than torps, and are ridiculously easy to fit. Sure, most setups will probably go for an in-your-face torp setup, but ACs (with Barrage) can be pretty nasty too (coupled with lots of neuts, for example).
Even with AC ammo boost, the torpedoes are a whole class superior. They can reach around 18 km with NO damage reduction from range with already WAY higher base DPS and sicne they are missiles and ignore the tracking from your own ship moving Fast (somethign typhoon can do) they are the perfect choice.
People will use AC only when usign a full 8 rack of guns (5 torps 3 AC)
|
|
|
|
|